Guide · Feature rounds
Feature Rounds, Explained
Two campaign rounds, Rivers & Lakes and Deserts, Seas & Summits, don't ask for a point on the map. They ask for a thing: the Nile, the Sahara, the Andes. Pinning a 6,650 km river the way you'd pin a city would be absurd, so these rounds play by a different rule.
The rule
Your distance is measured to the nearest point of the feature itself: its real geometry, not a single marker. Click anywhere along the Yangtze's actual course and you score 0 km: a direct hit. Click inside the Sahara's real boundary? Same. Miss, and your distance is to the closest bank, shoreline, or edge, not to some arbitrary center point.
When the answer is revealed, the whole feature lights up in teal on the globe, so you can see exactly what counted; for a perfect feature hit the camera frames the whole river or desert rather than drawing a miss arc.
Bigger targets pay less
A hit is still a hit, but the distance points scale down with the size of the thing you hit, because pinning a continent-sized desert is a lot easier than pinning a lake. Land on a small feature and you take close to the full 4,000 distance points; land on a giant one and you take roughly half. Some rough values, before the speed bonus:
- Lake Titicaca, Lake Erie, the Pyrenees (small): about 3,750 to 4,000.
- The Rhine, the Black Sea, the Karakoram (mid): about 3,050 to 3,550.
- The Nile, the Mediterranean, the Himalayas (large): about 2,300 to 2,850.
- The Sahara, the Andes, the Arabian Sea (vast): about 2,000, the floor.
So the feature rounds are no longer free points. They reward knowing your target precisely enough to answer fast (the speed bonus is not scaled) and favour the smaller, harder features over the giants.
Straits are features too
Most of the final round's straits and channels work the same way: the answer is the waterway itself, so a pin anywhere on the Strait of Gibraltar or the Bosphorus measures 0 km, and the small ones pay nearly full marks. A handful (canals, land passes, and straits the source atlas does not map, like Hormuz and the Bering Strait) remain precise point targets, where the bullseye radius is your friend.
Where the shapes come from
Feature geometries are derived from Natural Earth, the public-domain cartography dataset, simplified for the game and verified against reference points (cities that must sit on their rivers, summits that must fall inside their ranges) before they ship. Rivers include their major named stretches: the Yangtze counts the Jinsha, the Danube answers to Donau.
Strategy
Features are forgiving targets if you think in shapes, not points, but the size handicap means a lazy stab at a giant desert scores less than a confident hit on a river. Rivers reward knowing one fixed anchor: a city you're sure of. Know that Cairo sits on the Nile or Vienna on the Danube, click there, and the river rule does the rest. For deserts and seas, aim for the middle of your mental blob, not its edge: the interior is all zero. Ranges run long and thin: get the orientation right (the Andes hug the coast; the Himalaya arc east-west) and click the spine.
The speed bonus still applies, so a decisive click on a known anchor beats a slow crawl along the whole feature every time. The formulas are in the scoring guide.